Progressing from one ship to another and gaining new equipment is a long haul, albeit one with beautiful graphics and a surprisingly competent in-game economy. Thanks to these well-optimised controls, dog-fighting and flying from one place to another are as smooth as Han Solo’s quips – if not quite as quick. L bumper allows you to quickly choose a destination. Holding the R bumper controls the thrust, while X and Square fire primary and secondary weapons. The space flight itself is well-designed, with both the D-pad and touchpad providing solid directional controls. Once you have a good ship decked out with some decent weapons and equipment, firefights are actually mostly enjoyable – much more so than the more rote ‘travel from A to B’ quests. A sizeable chunk of the game is made up of scouring the Space Lounge near each planet, taking courier jobs between identical space stations or escort missions, mining asteroids, and doing other space-chores.Īnd, of course, there are scuffles with pirates. From this point the clichés come just as thick and fast as the genuine intrigue.īut the story is only half the, er, story. Then his ship goes all wobbly and he finds himself coming to 35 years later. At first it feels rather cliched, putting you in the cockpit of crack pilot and bounty-hunter Keith T. The plot suffers from a strange sense of split personality. The game can be slow, but a well-balanced economy and expansive universe make up for it. It’s this strange dichotomy that's evoked in Galaxy on Fire 2. But it would also be completely impractical and, at times, interminably dull. It’s intriguing and beautiful, and to fly into it would be a dream come true for many. Space is the final frontier for a reason.
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